|
This "Game of the Year" edition includes information on the five "Downloadable Contents". To trigger a side quest, you must be at a specific place and talk to a specific "Non Player Character:". These points will have long ranging influence on how you play your character in the game. Each main quest must be completed before the next quest is available. These pages help you determine the number of points assigned to your Player Character in each category. You are prompted to assign points to various skills described in the Skill Overview section. They alleviate a lot of frustration when you move about in the game world.I have described the major items in the guide I found useful. This strategy guide is much more than a "walkthrough".
Examples are LockPick, Repair, Small gun, etc. When I played the game, I used to read the entire section first to acquire an overall picture of the quest and later referred to it for specific details. The maps in the guide give detail information where you are and where to go. In the game, you can find out where you are in the "World and Local Maps" by activating your "Pip-Boy", but you won't know where to go. The skills you pick and the points you assign to them determine the strength and weakness of your Player Character. Not only that it has detailed description of the main quests and side quests, it contains vital information in the initial character building at the beginning of the game, and much more. In fact, it contains so much information you are in danger of information overload when you are new to the game. Books with pages glued together cannot stand up to the abuse of gamers while they are totally absorbed in the game.
Without the guide, I doubt that I would trigger more than half of the available side quests. Then there are the "Side Quests" in Chapter 4. Examples of Perks are "Gun Nuts", "Thief", "Demolition Expert", etc. Update: "Fallout 3 Game of the Year Collector's Edition: Prima Official Game Guide (Hardcover)" is now available at amazon.com.
I let you look for them yourself.The book is hard-covered and cloth-bound, as all game books should be. This is the edition you ought to buy. There are other interesting items in the book. The best way to use this guide is to start by reading the first few pages in Chapter One, on the "Primary Statistics" of strength, perception, endurance, charisma, intelligence, agility and luck.
This guide enables you to get the most out of the game.Other useful items in the guide are the maps in Chapter 5, divided into 22 zones. These perks further define your Player Character.Chapter 3 describes the "Main Quest", which is divided into 13 sections. As you play the game, you accumulate "Experience Points (XP)" and level up when you reach a certain amount of XP's. You are also prompted to pick a "Perk" available in accordance of your level and your Primary Statistics, as described in the Perk Overview section.
Fallout is a huge game enviroment and if you want to find every hidden secret or alternate path this is a perfect companion to the game.
At home I was taken aback by the quality of the guide.).as Fallout 3 isn't a very straight forward game (and this is the first Fallout title I've played) - to me this guide came in very handy. ([.].) This turned out OK though, as yesterday I found several copies of the book on my local BestBuy shelves. I snatched it and ran not looking back. This book is EASILY worth the $35 I spent on it. I don't exactly believe the "collectible" label that gets thrown around all to often these days, but this book, in my opinion, is totally worth it. The depth of absolutely everything this book alludes to is amazing. Even without reading through it, instead flipping through at the beginning, I found it to be the best guide to a PC game I've ever seen. The graphics and composition is no less astounding, and at 500 pages, this is actually a bargain.
I keep an open mind and read other publisher's versions, but at the register I always find a Prima copy in my arms. I have always trusted them with my game guides and this is another great example of why: perfectly clear information that is well organized and commented on by people who know what they're talking about and want to help make the game easier yet still fun to play.My best game guides are Prima published: Legend of Zelda Ocarina of Time, Jet Force Gemini, Super Smash Brothers, Perfect Dark, Legend of Zelda Twilight Princess, Assassin's creed, Battlefield 2, X-com (Defense, Terror From the Deep, and Apocalypse), Command and Conquer, Sim city 3000 and the list goes on.I've played a lot of games in my time and because of that I've read a lot of guides. Is this a fluke of good guide writing.Well I've been playing video games for many years now (since 1995) and the first real game (I don't count kid games even though I still love Commander Keen) I ever played was called X-com UFO Defense, a very well respected and wonderful turn based/real time strategy game ( http://en.wikipedia.org/wiki/X-com ) The strategy guide I used for it was published by, you guessed it, Prima games and thus started the large amount of faith I have had in them.
I'm very fond of the storyline to Fallout 3 and when the game is run at high end settings it's visually stunning (I'm a huge supporter of Bethesda work particularly Elder Scrolls Morrowind and Oblivion).In my opinion the guide is great. It goes into great length about the different story lines and presents everything very clearly. Before I review the guide I just want to say that I love the game itself.
The maps are incredibly helpful and accurate.So what about Prima you may ask. This guide for Fallout 3 is no deviation from their long and well held track record of amazingly clear and helpful guides.If you have the game, GET this book, you have no idea how much it will help. As a reviewer stated before it is a much appreciated move on the publishers part to make it hard cover because with use pages DO fall out.
And that can get very exasperating, particularly during a one-hour search for the one page that just happens to have the weak point of the boss you're facing now on it but, of course, has fallen out.The guide is an amazing help, with statistics and charts that could satisfy even the most hard core D&D player secreted away underneath that cool "uber" gamer exterior.
The author seems to be a hard core gamer and games the system as opposed to immersing himself in the story. While this book seems authoritative and is very complete it is not always fully accurate and makes assumptions about how a player will approach the game. The map of the play area is big enough for detail but might have been better if it used the same graphics as are used in the game rather than inventing a new system for identifying places. Still for a person looking for details on how to game the system or to get a specific result it is very valuable. The author obviously spent a great deal of time on the work. It allows a player to read only enough to get past tricky spots or to explore more indepth the detail of the game.
|